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GitHub - PanMig/First-Person-Unity-Camera: A first person camera controller that uses a rigidbody component rather than a character controller. Also comes with an event based raycaster for item interactions
![3d - First Person Shooter Character in Unity - Meshes Clipping When Close to Body? - Game Development Stack Exchange 3d - First Person Shooter Character in Unity - Meshes Clipping When Close to Body? - Game Development Stack Exchange](https://i.stack.imgur.com/3HmiC.png)
3d - First Person Shooter Character in Unity - Meshes Clipping When Close to Body? - Game Development Stack Exchange
![GitHub - PanMig/First-Person-Unity-Camera: A first person camera controller that uses a rigidbody component rather than a character controller. Also comes with an event based raycaster for item interactions GitHub - PanMig/First-Person-Unity-Camera: A first person camera controller that uses a rigidbody component rather than a character controller. Also comes with an event based raycaster for item interactions](https://user-images.githubusercontent.com/15057375/44857348-4cd6d200-ac78-11e8-96fe-91ad109e14c5.gif)
GitHub - PanMig/First-Person-Unity-Camera: A first person camera controller that uses a rigidbody component rather than a character controller. Also comes with an event based raycaster for item interactions
![Unity's newest First and Third Person Controller Starter Assets came out recently, so I made a video explaining it in-depth! I do a general project overview then a deep dive into the Unity's newest First and Third Person Controller Starter Assets came out recently, so I made a video explaining it in-depth! I do a general project overview then a deep dive into the](https://external-preview.redd.it/qggFOtGk3lB3GbPHyIXR2nQvBDFYy2H02grpyRPULGk.png?format=pjpg&auto=webp&s=c5fd5d4fd28ff8fc623868b48b903815e3cb7366)